Developed in C# XNA 3.0 over a course of two months during the winter of 2009, Journey to Atgaderum (pronounced At-gah-dare-uhm) began as a project for a 2D Graphics Programming course. The game concept was born from a brainstorming session between myself and fellow game developer Brad, who also hosts the game's website, which you can visit to learn more about the game and the development team. My contributions include game concept, design, programming, music, and audio.
After a few weeks of the design process, the basic idea of the game grew into quite an ambitious project. The game utilizes the very neat Farseer physics engine, which allowed us to have very complex physics-based gameplay given our short two-month scope. The game caught the attention of our professors and recieved many accolades from peers and faculty alike. As a result the director of our program, Professor Andrew Phelps, decided to take our game to the 2009 Game Developers Conference to demonstrate in the RIT booth alongside graduate-level work.
Journey to Atgaderum is a 2-player cooperative puzzle-platforming game.
The cooperative gameplay allows the two players to work towards the same
goal while utilizing different sets of gameplay mechanics. One player plays
as the Runner, who has direct control over the platforming elements of the game.
The other player plays as the Architect , who can build contraptions and
manipulate the environment.
Below are some gameplay videos of various portions of Journey to Atgaderum, and beyond the videos are some higher-res
screen shots of gameplay. For more, please visit the game's website.